“You can't take over the world without a good acronym”
― C.S. Woolley


Artificial Intelligence

The intelligence exhibited by machines or software. It is also the name of the academic field of study which studies how to create computers and computer software that are capable of intelligent behavior.


Asynchronous JavaScript and XML

Set of web development techniques using many web technologies on the client-side to create asynchronous Web applications.
Source: uxmatters.com


Application programming interface

Set of subroutine definitions, communication protocols, and tools for building software. In general terms, it is a set of clearly defined methods of communication among various components.


Graphic User Interface

A type of interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, as opposed to text-based interfaces, typed command labels or text navigation.


Human-Computer Interaction

Discipline that researches the design and use of computer technology, focusing particularly on the interfaces between people (users) and computers.


Hyper-Text Transfer Protocol

Application protocol for distributed, collaborative, hypermedia information systems. HTTP is the foundation of data communication for the World Wide Web.


Heads-Up Display

transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from a pilot being able to view information with the head positioned "up" and looking forward, instead of angled down looking at lower instruments.


Information Architecture

A design discipline that defines the structure of digital information spaces—including Web sites, intranets, online publications, applications, and other digital products—with the goal of supporting findability and usability.


Industrial Design

Process of design applied to products that are to be manufactured through techniques of mass production. Its key characteristic is that design is separated from manufacture: the creative act of determining and defining a product's form takes place in advance of the physical act of making a product, which consists purely of repeated, often automated, replication.


Internet of Everything

Network of physical objects—devices, vehicles, buildings and other items—embedded with electronics, software, sensors, and network connectivity that enables these objects to collect and exchange data.
Source: en.wikipedia.org


Internet of Things

System of interrelated computing devices, mechanical and digital machines, objects, animals or people that are provided with unique identifiers and the ability to transfer data over a network without requiring human-to-human or human-to-computer interaction.
Source: techtarget.com


Interaction Design

A design discipline that defines workflows that support users’ goals and tasks, the affordances through which digital products and services communicate their functionality and interactivity to users, the ways in which users can interact with those affordances, products’ behaviors in response to user interactions, and the methods by which products indicate state changes.
Source: uxmatters.com


Key Performance Indicator

A critical (key) indicator of progress toward an intended result, that provides a focus for strategic and operational improvement, creates an analytical basis for decision making and helps focus attention on what matters most.
Source: kpi.org


Minimal Viable Product

Product which has just enough features to gather validated learning about the product and its continued development.


Product Manager

In a company is the one who communicates product vision from the highest levels of executive leadership to development and implementation teams.


Rich Internet Application

Web application that has many of the characteristics of desktop application software, typically delivered by way of a site-specific browser, a browser plug-in, an independent sandbox, extensive use of JavaScript, or a virtual machine.


Responsive Web Design

Approach to web design aimed at crafting sites to provide an optimal viewing and interaction experience—easy reading and navigation with a minimum of resizing, panning, and scrolling—across a wide range of devices (from desktop computer monitors to mobile phones).


User Assistance

Term that defines the guided assistance process to a user of a software product.


User-Centered Design

Framework of processes (not restricted to interfaces or technologies) in which the needs, wants, and limitations of end users of a product, service or process are given extensive attention at each stage of the design process.


User Interface

The space where interactions between humans and machines occur.


User Experience

A discipline that comprehends all aspects of digital products and services that users experience directly—and perceive, learn, and use—including products’ form, behavior, and content, but also encompassing users’ broader brand experience and the response that experience evokes in them. Key factors contributing to the quality of users’ experience of products are learnability, usability, usefulness, and aesthetic appeal.

WWW / Web

World Wide Web

Information space where documents and other web resources are identified by URLs, interlinked by hypertext links, and can be accessed via the Internet.
Source: en.wikipedia.org


Alternate Reality Game

Fictional narratives that unfold over time, using the real world as a platform to tell a story that gives players control (or the illusion of control) over the events that unfold.
Source: argn.com

A fucking small project by Gabriele Ciufo.